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Drawing Books

Items 1-10 of a total 21 results found.

  1. Drawing Human Anatomy with FORCE

    By Mike Mattesi

    Form follows function. Function is FORCE. Capture the FORCE in your characters with this comprehensive guide to anatomy for animation. While most resources out there take the memorization approach, FORCE: Anatomy for Animators illustrates the function of human anatomy, rather than just addressing…

  2. Professional Manga Character Design

    Taking Your Characters to the Next Level

    By Tania del Rio

  3. Tradigital Flash

    12 Principles of Animation in Adobe Flash

    By Stephen Brooks

    Learn how to bridge the gap between the traditional animation principles and digital software. Tradigital Flash: 12 Principles of Animation in Adobe Flash brings the essentials of traditional animation and Adobe Flash together. The early masters of animationcreated a list of 12 principles which…

  4. Timing in 3D Animation

    It's About Time

    By Michal Makarewicz

    Timing in 3D Animation ushers timing for animation into the digital age by applying timeless techniques used by every animator to modern media. The 3D medium allows for much more complexity in animation, and the art of timing can become lost or misunderstood amongst the details. Author Michal…

  5. Physics for Animators

    By Michele Bousquet

    Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios…

  6. The Nine Old Men: Lessons, Techniques, and Inspiration from Disney's Great Animators

    By Andreas Deja

    Learn from the men who changed animation forever. Walt Disney’s team of core animators, who he affectionately call his "Nine Old Men," were known for creating Disney’s most famous works, as well as refining the 12 basic principles of animation. Follow master animator and Disney legend Andreas Deja…

  7. Simplifying Perspective

    A Step-by-Step Guide for Visual Artists

    By Robert Pastrana

    Master the art of linear perspective. If you’re an animator, illustrator, comic book artist, game artist or anything in between, you need to be able to create images that accurately and realistically show space, dimension and form. Simplifying Perspective is the one and only guide that…

  8. Hybrid Animation

    Integrating 2D and 3D Assets

    By Tina O'Hailey

    Expand your imagination by letting go of the limitations of traditional animation mediums, software packages, or workflows and integrating 2D and 3D assets. With the updated and expanded second edition of Hybrid Animation you’ll learn how to choose the techniques that best express the artistic and…

  9. Quick Sketching with Ron Husband

    By Ron Husband

    Quick sketching is the best technique you can use to stay finely tuned and to keep those creative juices flowing. To keep your sense of observation heightened, and to sharpen your hand-eye coordination, an animator needs to constantly draw and sketch. Quick Sketching with Ron Husband offers…

  10. Character Mentor

    Learn by Example to Use Expressions, Poses, and Staging to Bring Your Characters to Life

    By Tom Bancroft

    You've researched your character extensively, tailored her to your audience, sketched hundreds of versions, and now you lean back content as you gaze at your final character model sheet. But now what? Whether you want to use her in an animated film, …

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