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Blender Production

Creating Short Animations from Start to Finish

By Roland Hess

  1. ISBN: 9780240821450
  2. Publication Date: July 2012
  3. Format: Paperback
  4. Pages: 320
  5. Price:
    • $44.95 (USD)
    • £27.99 (GBP)
  6. Buy Direct
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Description

Short animation projects are ambitious and time-consuming, but with a good plan and toolset, they can be hugely rewarding. Blender expert Roland Hess will get you up to speed on animated short fundamentals, including writing, storyboarding, blocking, and character creation. This follow-up of Blender Foundations will introduce the more advanced functionalities of Blender, such as the Library and Linking system, physics simulators, the integrated compositor, and the Sequence Editor. If that wasn’t enough, this tutorial-based book will also have you create a short animation from scratch, making you a master of the Blender toolkit in no time.

* Learn how to fully manage your art assets using the Library and Linking system

*Gain practical advice on story construction tailored specifically for short animations

*Companion website includes the full Blender software kit, sample project files amounting to 100+ MB of valuable content, including models, textures, materials, scenes and animations

***PLEASE NOTE THAT WE ARE CURRENTLY EXPERIENCING DIFFICULTIES WITH THE COMPANION SITE URL. PLEASE VISIT http://cw.routledge.com/textbooks/9780240821450/ TO ACCESS ALL OF THE COMPANION MATERIALS!***

Author Bio

Roland Hess is the leading expert on Blender. He is one of a handful of people who has been involved with Blender since its inception, and is a key voice in the community. Hess brings a unique perspective to Blender instruction that bridges the difficult gap between technical knowledge and artistic expression. Hess wrote Focal Press titles: Animating with Blender (2009) and Tradigital Blender (2011)

Contents

At A Glance

Chapter 1: An Overview of the Short Animation Process

Chapter 2: Story

Chapter 3: Setup and Organization

Chapter 4: Storyboarding and the Story Reel

Chapter 5: Character Design

Chapter 6: Libraries

Chapter 7: Rough Sets, Blocking and an Animatic

Chapter 8: Recording Good Sound

Chapter 9: Rigging and Animation Testing

Chapter 10: Character Animation: Blocking and Finishing

Chapter 11: Sound syncing

Chapter 12: Special Effects: Physics, Fluids and Particles

Chapter 13: Final Sets, Backgrounds, Materials and Lighting

Chapter 14: Rendering and Post-Processing

Chapter 15: Editing and Final Output