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3D Art Essentials

The Fundamentals of 3D Modeling, Texturing, and Animation

By Ami Chopine

  1. ISBN: 9780240814711
  2. Publication Date: March 2011
  3. Format: Paperback
  4. Pages: 270
  5. Price:
    • $36.95 (USD)
    • £24.99 (GBP)
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Description

Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.

Author Bio

Ami has been dabbling in computer graphics since she was a child. She co-founded Geekatplay Studio through which several award winning images and animations were released. In September of 2007, the Geekatplay team started releasing video tutorials for Vue. As well as editing Vladimir's work, Ami developed and recorded a Vue tutorial series for beginners, called Discovering Vue, one of Geekatplay's most popular products. Their tutorials are well known the community for being the most informative and easiest to follow of all the Vue tutorials available. Since then, she has also written several tutorials for 3D World Magazine. A graduate of Orson Scott Card's Literary Bootcamp with published fiction, Ami has a passion for teaching and helping other artists develop their creativity. She brings to the table high end professional writing skills, with a strong emphasis on clarity, keeping interest, and understanding the needs of her audience. She is also the co-author of 'Vue 7: From the Ground Up' which published in May 2009.

Contents

History of Computer Animation; Polygons; Nurbs; Rigging; Controlling Distortions; Animation; Pits and Bumps; Painting Your Model; Ray Tracing; Procedural Methods; Referencing; Scenery; Lighting and Cameras; Rendering; Scripting; What Tools to Use; Workflow; Making a Career out of 3D; Appendix: Suggested Reading