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Autodesk Combustion 4 Fundamentals Courseware

By Autodesk

  1. ISBN: 9780240807850
  2. Publication Date: July 2005
  3. Format: Paperback
  4. Pages: 520
  5. Price:
    • $49.95 (USD)
    • £29.99 (GBP)
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Description

Whether this is your first experience with Combustion software or you're upgrading to take advantage of the many new features and tools, this guide will serve as your ultimate resource to this all-in-one professional compositing application. Much more than a point-and-click manual, this guide explains the principles behind the software, serving as an overview of the package and associated techniques. Written by certified Autodesk training specialists for motion graphic designers, animators, and visual effects artists, Combustion 4 Fundamentals Courseware provides expert advice for all skill levels.

Author Bio

Autodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines: from film and television visual effects, color grading and editing to animation, game development, web/interactive, and design visualization. Autodesk Media and Entertainment is based in Montreal, Quebec, Canada.

Reviews

"Anyone who is picking up Autodesk's Combustion for the first time will find the learning curve greatly reduced by reading Combustion 4 Fundamentals Courseware. This book earns a Strong Buy Recommendation." - Animation Artist

Contents

USING PAINT; Learning Paint Basics; Animating Text; Using Operators in a Composite; TRANSFORMING LAYERS; Animating Layers Using Pivot Points; Keyframing; LINKING AND CONTROLLING LAYERS; Cropping and Corner-Pinning; Linking Layers Through Parenting; Aligning Objects to a Motion Path; Linking Layers with Hinging; CHANGING LAYER SURFACE PROPERTIES; Setting Surface Properties; Exploring Transfer Modes; Displacing a Layer; USING CHANNELS, MATTES, and MASKS; Using Alpha Channels; Creating Channel Effects; Using Masks; USING NULL OBJECTS, LIGHTS, AND THE CAMERA; Animating with a Null Object; Moving the Camera; Creating Shadows with Lights; TRACKING AND STABILIZING; Four-Point Tracking; One-Point Stabilizing; Two-Point Stabilizing; KEYING AND COLOR CORRECTING; Using the Discreet Color Corrector; Using the Discreet Keyer; NESTING COMPOSITES; Basic Nesting; Creating a Motion Blur; Importing Workspaces