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Visual Effects for Film and Television

By Mitch Mitchell

  1. ISBN: 9780240516752
  2. Publication Date: July 2004
  3. Format: Paperback
  4. Pages: 248
  5. Price:
    • $32.95 (USD)
    • £19.99 (GBP)
  6. Buy Direct
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Description

* An invaluable insight into the use of visual effects in film and television
* Fully illustrated with diagrams to show you step-by-step techniques
* Covers visual effects processes from front-of-camera to post-production
* Integrated approach to film, video and digital techniques
* Redefines the rules of photography so that they can be broken for effects
* Shows the line of development from the oldest to the newest processes
* A must for cinematographers, editors, designers and students of VFX alike
* Everything you need to know to plan and supervise visual effects shots
* Essential reading for anyone working in commercials/advertising photography or effects

Written by an experienced professional, this manual is the essential guide to understanding the principles and background of modern visual effects.

Visual effects are at the forefront of a digital revolution in the film and video industry and are becoming more and more important to movie language. This book teaches the practical techniques and skills required to incorporate effects successfully into both film and television production.

Author Bio

A pioneer of digital effects, has lived their development from "Dr Who? to "Harry Potter?. Starting his career at BBC television Mitch helped develop early colour TV effects systems. Later, as Director of Visual Effects at The Moving Picture Company, he supervised the effects on literally hundreds of commercials. Since becoming Head of Imaging at Cinesite in London he has worked on projects including "Harry Potter and the Prisoner of Azkaban?, "TROY?, "King Arthur? and "The League of Extraordinary Gentlemen?. Mitch lectures and writes on visual effects imaging and is also Visiting Professor at Bournemouth University.

Reviews

"There is such a wealth of information…I believe that it will be useful and interesting for established filmmakers and students alike…it is the best book of its kind that I have ever read." - Image Technology

"A well-written guide to producing visual effects, both with cameras and computers, this forms an excellent background to film and TV technology." - Lighting and Sound

Contents

Introduction
What makes an effect 'special'?
Why create 'effects'?
Film, video, digital and string
Film
Video
Conclusion
Stocks and formats
Film formats
Film stocks
Video formats
Methods of creating visual effects
Photography for effects
Camera parameters
The lens
The shutter/pulldown system
Video shutter and speed
Filters and lens attachments
Other image enhancements
Temporal manipulation
Stop frame/motion animation
Timelapse
Timeslice
Miniatures
Visual effects shooting toolkit
Imaging without a camera
Film
Direct application
Photogrammetry
Chemical applications
Video
Digital
Creating the backing Lighting and setting up Steps for a basic
Front of camera
Optical effects
Filtration
Masks and vignettes
The glass shot
Photo cut-outs and
hanging miniatures
Mirrors
Special processes using
mirrors
Composite photography
Mixes and supers
Film multiple imaging
Video superimposition
Matte and split-screen
Video/digital switch and
wipes
Rephotography/re-recording
Film rephotography
Video re-recording
Combined action with pre-shot backgrounds
Physical backgrounds
Shooting backplates
Background (scenic) projection
Rear projection
Front projection
Miniature projection
Large-screen video
(including video projection)
Self-matting processes
Brightness separation matte
Multiple run mattes
Colour separation matting
Film historic
Video historic
Choice of formats
Choice of keying colour
Complex colour screen shots
Staging colour screen shots
Special uses of blue/green screen processes
Compositing colour screen shots
Difference matting
Computer-based systems and techniques
Computers - external processes (for control)
Recording/post systems
Camera systems Computer-controlled camera movement
Computers - internal processes (for digital imaging)
Formats
Input to digital world
Output to analogue
Digital image manipulation
2D digital image manipulation
Compositing software
New life into old methods
Perfecting the illusion
3D computer-generated imaging (CGI)
Digitizing (getting information into the computer)
Rendering (getting the images out of the computer)