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Essential 3D Game Programming
Essential 3D Game Programming by Ian MillingtonFormat: Book - HardbackPrice:    $49.95 Essential 3D Game Programming How to Create a Playable Game from Start to Finish Ian Millington select a series The structure of the game development process is the same no matter what language or platform you are developing. This book will provide coverage of a number of programming languages, runtime envi
Game Physics Engine Development, Second Edition
Game Physics Engine Development, Second Edition by Ian MillingtonFormat: Book - PaperbackPrice:    $49.95 Game Physics Engine Development, Second Edition How to Build a Robust Commercial-Grade Physics Engine for your Game 2 Ian Millington select a series Praise for 1st edition: "The first game physics book to emphasize building an actual engine...his book fills a gap by demonstrating how you actually build a physic
Game Physics, Second Edition
Game Physics, Second Edition by David H. EberlyFormat: Book - HardbackPrice:    $84.95 Game Physics, Second Edition 2 David H. Eberly select a series "I keep at most a dozen reference texts within easy reach of my workstation computer. This book will replace two of them."--Ian Ashdown, President, byHeart Consultants Limited "Dave has yet again produced a must-have book for game technology progra
Artificial Intelligence for Games, Second Edition
Artificial Intelligence for Games, Second Edition by Ian Millington and John FungeFormat: Book - HardbackPrice:    $74.95The complete reference on real-time artificial intelligence for games - updated and revised for the hottest new industry trends.
Real Time Cameras
Real-Time Cameras by Mark Haigh-HutchinsonFormat: Book - HardbackPrice:    $59.95The first book on this core game development topic by an experienced developer
Digital Character Development
Digital Character Development by Rob O'NeillFormat: Book - HardbackPrice:    $69.95Bridges the gap between algorithm and software-agnostic applications and provides a thorough understanding of character development.
Essential Mathematics for Games and Interactive Applications, Second Edition
Essential Mathematics for Games and Interactive Applications by James M. Van Verth and Lars M. BishopFormat: Book - HardbackPrice:    $59.95This book covers 3D math for programmers, not mathematicians.
Game Physics Engine Development
Game Physics Engine Development by Ian MillingtonFormat: Book - HardbackPrice:    $54.95 Game Physics Engine Development Ian Millington select a series Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, ho
3D Game Engine Design, Second Edition
3D Game Engine Design by David H. EberlyFormat: Book - HardbackPrice:    $79.95 3D Game Engine Design, Second Edition A Practical Approach to Real-Time Computer Graphics 2 David H. Eberly select a series A major revision of the international bestseller on game programming! Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through t
Real-Time Collision Detection
Real-Time Collision Detection by Christer EricsonFormat: Book - HardbackPrice:    $86.95The complete engineering guide to Collision Detection from a top engineer at Sony
3D Game Engine Architecture
3D Game Engine Architecture by David H. EberlyFormat: Book - HardbackPrice:    $86.95The eagerly awaited companion to the bestselling 3D Game Engine Design- the book that set a standard for the industry
Collision Detection in Interactive 3D Environments
Collision Detection in Interactive 3D Environments by Gino van den BergenFormat: Book - HardbackPrice:    $80.95 Collision Detection in Interactive 3D Environments Gino van den Bergen select a series "Having read this book from cover to cover, I can summarize my opinion in two words from a mathematician's lexicon: elegant and beautiful. There is very little to criticize in this exquisite work." -Ian Ashdown, byHeart Consu