All Animation and Gaming titles 3ds Max Animation Digital Art Drawing Flash Game Design Game Programming Maya Other Software
There are many different ways to view your game that will inspire the creative process...take this quiz and discover which of these lenses you like to look through. Then, enter our prize draw to win a lens t-shirt and copy of The Art of Game Design.
If you can only afford one game art book, this is the one to have!A best-of collection of game art tutorials from an all-star group of experts that cover the major software programs used in game art today: Autodesk Maya, Autodesk 3ds Max, Adobe Photoshop, and ZBrush.
Game Character Modeling and Animation with 3ds Max
By Yancey Clinton
3ds Max 9 Essentials
By Autodesk
Game Usability
By Katherine Isbister
Game Usability was the cover story in Wired 9/07 - this book offers practical usability design techniques by key game greats from Microsoft, Maxis, Sega, Ubisoft, Sony Online, Nintendo.
Chris Georgenes
3D Game Engine Design
By David H. Eberly
3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology.
How to Cheat in Adobe Flash CS3
By Chris Georgenes
This real world guide will save you time and money and ensure you get the best out of Flash!
Animation from Pencils to Pixels
By Tony White
This is the most comprehensive book on the principles, processes, and profession of animation ever written and covers just about everything required to conceive, produce, direct, animate, assemble, publish, and distribute an animated film.