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Essential CG Lighting Techniques 

Areas of Interest

Are you a real character, all about the action, or just in it for the money?

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There are many different ways to view your game that will inspire the creative process...take this quiz and discover which of these lenses you like to look through.

Then, enter our prize draw to win a lens t-shirt and copy of The Art of Game Design.


  



 






If you can only afford one game art book, this is the one to have!

A best-of collection of game art tutorials from an all-star group of experts that cover the major software programs used in game art today: Autodesk Maya, Autodesk 3ds Max, Adobe Photoshop, and ZBrush.

Game Art Complete 150 

New Releases

Game Usability: Advancing the Player Experience

Game Usability

By Katherine Isbister

Game Usability was the cover story in Wired 9/07 - this book offers practical usability design techniques by key game greats from Microsoft, Maxis, Sega, Ubisoft, Sony Online, Nintendo.

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Learn About Our Partners

Autodesk Inc., is the world's leading supplier of advanced 2D and 3D design, digital content creation, and project collaboration software tools.  Focal Press and Autodesk have joined forces to bring you timely content, from the experts, in the form of two co-published series: Autodesk Media and Entertainment Course
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Meet the Authors

Chris Georgenes

Chris Georgenes

Chris Georgenes is a full-time freelance artist, animator, and all-around designer for the web, CD-ROM, and television.
Meet Our Featured Authors

Bestsellers

3D Game Engine Design

3D Game Engine Design

By David H. Eberly

3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology.

How to Cheat in Adobe CS3

How to Cheat in Adobe Flash CS3

By Chris Georgenes

 This real world guide will save you time and money and ensure you get the best out of Flash!

Animation from Pencils to Pixels

Animation from Pencils to Pixels

By Tony White

This is the most comprehensive book on the principles, processes, and profession of animation ever written and covers just about everything required to conceive, produce, direct, animate, assemble, publish, and distribute an animated film.

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Featured Series

3ds Max 9 EssentialsAn all-access pass to the production and teaching experience of Autodesk’s training experts.
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Poll of the Week

How many years do you leave between updating your software?